
The Gremlin Akimbo is built for the kind of Warzone player who would rather force a fight than wait for one. Running the weapon in an aggressive configuration gives it a very specific job: overwhelm enemies at close range, stay mobile while doing it, and recover quickly enough to keep pressure on a squad before they can reset. This setup leans heavily into that identity. Instead of trying to stretch the Gremlin into a conventional mid-range weapon, the attachments focus on making its handling more dependable when fights become chaotic inside buildings, around stairwells, or during frantic Resurgence pushes.
What makes this build interesting is the balance between control and movement. Akimbo-style weapons can feel devastating when everything lines up, but they become frustrating the moment spread, recoil, or poor positioning starts working against you. The combination here is designed to make those close-range engagements less random while preserving the speed that makes the Gremlin dangerous. It is best treated as a dedicated secondary or close-quarters option rather than something you expect to solve every encounter.
This Gremlin Akimbo configuration prioritizes stability, handling, and aggressive movement without sacrificing too much consistency when both weapons are firing under pressure.
| Attachment Slot | Selected Attachment |
|---|---|
| Barrel | 14.5" EAM Fortify Barrel |
| Laser | Convergence Box Laser |
| Muzzle | LTI Stentorian Brake |
| Rear Grip | Medallion Grip |
| Stock | Rhapsody Stock |
The 14.5" EAM Fortify Barrel gives the build a stronger foundation than a purely speed-focused barrel would. On an aggressive weapon, a little extra consistency matters because most fights are not clean one-on-one duels. You are often firing while changing direction, tracking an opponent through a doorway, or trying to finish someone who has started sliding behind cover. The barrel helps keep the Gremlin from feeling too loose when you need to maintain pressure beyond point-blank distance.
That control-focused direction is reinforced by the LTI Stentorian Brake. With a dual-wield-oriented setup, recoil management is especially valuable because you are already giving up the precision of traditional aiming. Reducing unnecessary weapon movement keeps the firing pattern easier to manage and makes sustained bursts more trustworthy when an enemy is strafing across your screen. The Convergence Box Laser complements that philosophy by improving the close-range responsiveness of the weapon, helping the build feel more predictable when you are firing quickly after sprinting, turning a corner, or reacting to an unexpected opponent.
The Medallion Grip and Rhapsody Stock round out the setup by supporting the weapon's handling and movement characteristics. That matters because a Gremlin Akimbo build should never feel like a miniature LMG. You want enough stability to keep the guns under control, but you also need to reposition quickly after the first elimination. Together, these attachments give the build a more complete close-quarters profile: responsive enough to attack, controlled enough to track, and mobile enough to escape when the situation turns against you.
There is still an obvious trade-off. This is not a precision build, and the absence of a traditional optic or range-focused attachment package tells you exactly how it should be used. The Gremlin becomes much less convincing when enemies can comfortably hold distance. Instead of fighting that weakness, this setup accepts it and makes the weapon more dangerous inside the ranges where Akimbo pressure can actually decide an engagement.
I would treat this Gremlin setup almost like a tool for finishing positional advantages rather than something I carry into every fight with the intention of forcing a duel. If I know an enemy is one room away, tucked behind a doorway, or trying to armor after being cracked, that is when I want the Gremlin out. Closing the final few meters while they are still recovering gives the build exactly the kind of messy, rushed fight it wants.
One habit I would avoid is sprinting blindly into every building just because the weapon is designed for close range. Akimbo does not automatically win against a prepared SMG player holding a head glitch or pre-aiming a staircase. If I hear someone above me, I would rather slow down for half a second, predict where they are likely to swing, then commit once I have reduced the number of angles I need to cover. The Gremlin becomes much more dangerous when you decide where the fight happens instead of letting the opponent choose.
Moving targets are where the build can feel both excellent and awkward. An enemy sliding across a small room is manageable because you can keep pressure on them without depending on perfect ADS tracking. Someone sprinting across a road twenty or thirty meters away is a different story. I would rarely chase that kill with the Gremlin unless they are already badly hurt. That is a situation where switching to your primary is usually the smarter decision, even if the target looks tempting.
Resurgence gives this setup plenty of opportunities because engagements develop so quickly. A squad pushing through a doorway after downing one of your teammates can suddenly find itself inside the Gremlin's preferred range. I like the idea of playing just off the obvious entrance rather than standing directly in it. Let the first enemy commit, hit them while they are still adjusting, then move before the second player gets a clean trade. The build has enough mobility to reward that little burst of movement between targets.
Battle Royale requires more discipline. Rotations through open terrain are not where I want to be caught with these weapons equipped, so I would swap back to the primary before leaving cover. The Gremlin belongs in buildings, tight rooftop structures, narrow alleys, and the final stages of a push. If an enemy backs away and creates fifteen extra meters of space, I am not stubbornly following them with Akimbo guns in my hands. Sometimes the strongest play is simply to break contact, reload, and approach from another doorway.
Another detail worth remembering is how quickly an aggressive fight can drain your resources. Even without treating ammunition management as the center of the build, repeated close-range engagements encourage fast, sustained firing. After a successful push, I would make reloading and checking the next angle part of the same routine. The worst moment to discover you are not ready for another fight is when a teammate of the player you just eliminated comes sliding around the corner.
The Gremlin Akimbo works best when you embrace its limitations instead of trying to disguise them. The 14.5" EAM Fortify Barrel, Convergence Box Laser, LTI Stentorian Brake, Medallion Grip, and Rhapsody Stock create a setup built around dependable close-range pressure, useful movement, and better control during hectic engagements.
It will not replace a versatile primary, and it should not be asked to challenge disciplined players across open ground. Give it confined spaces, aggressive repositioning, and enemies who do not have time to settle into an angle, though, and the Gremlin becomes a much more threatening part of a Warzone loadout. If your matches usually involve pushing buildings and turning small openings into squad wipes, this configuration deserves a place in your next class.