Modern Warfare 4 Targets 90 FPS on PC
Modern Warfare 4 is going big on PC, targeting 90 FPS at recommended specs while supporting everything from GTX 970-era hardware to 4K ray tracing.

Call of Duty: Modern Warfare 4 is making an unusually ambitious promise to PC players: it wants to deliver 90 FPS at its recommended specifications without forcing players to sacrifice visual quality — while still supporting hardware old enough to include the GeForce GTX 970.
Infinity Ward and Beenox say the PC version has been built to scale across a broad range of systems, with more than 800 customization options covering graphics, gameplay, input devices, interface settings and more. At the other end of the spectrum, players with modern high-end GPUs will get ray tracing across Campaign, Multiplayer and DMZ, alongside the latest generation of upscaling and frame-generation technologies.
The result is a PC release that appears designed around flexibility rather than simply using the most expensive hardware as its showcase. The official requirements reinforce that approach: 8GB of RAM and a GTX 970-class GPU are enough to meet the minimum specification, while the recommended tier targets 90 FPS on High settings with considerably more attainable hardware than the game's ray-tracing configuration.
Modern Warfare 4 targets 90 FPS on recommended PC hardware
The most notable performance target is straightforward. Activision says Modern Warfare 4 is designed to run at 90 FPS at its recommended specifications in multiplayer on High graphics settings, without players needing to manually reduce settings to reach that target.
Those recommended specifications call for Windows 11, 16GB of RAM and either an AMD Ryzen 5 3600 or Intel Core i7-8700K. On the GPU side, Activision lists the AMD Radeon RX 6600 XT, NVIDIA GeForce RTX 3060 Ti and Intel Arc B580, with 8GB of video memory. An SSD is mandatory, with 115GB of storage required.
Modern Warfare 4 will also support several resolution-scaling technologies. Players can choose between NVIDIA DLSS 4.5, AMD FSR Redstone, Intel XeSS 3 and Filmic SMAA T2X, allowing the rendering setup to be tailored to the GPU being used.
Ray tracing will not be restricted to the Campaign. According to the supplied PC specifications, it is available across Campaign, Multiplayer and DMZ, affecting reflections, shadows and lighting.
Players targeting the more demanding ray-traced experience will need considerably stronger hardware. Activision's listed specification for High-quality ray tracing at upscaled 4K calls for 32GB of RAM, an AMD Ryzen 7 3700X or Intel Core i7-10700K, and either a Radeon RX 9070 XT or GeForce RTX 5070 Ti with 16GB of video memory.
The minimum specs go all the way back to a GTX 970
The other side of the PC strategy is accessibility.
Minimum requirements include Windows 10 64-bit, 8GB of RAM and an AMD Ryzen 5 1400 or Intel Core i5-6600. GPU options include the Radeon RX 470, GeForce GTX 970 or GTX 1060, and Intel Arc A580. Just 3GB of video memory is listed at this tier, although an SSD remains compulsory and the installation requires 115GB.
That creates a substantial hardware range between simply running Modern Warfare 4 and experiencing it with its most demanding graphical features.
The game is intended to manage some of that complexity itself. Infinity Ward and Beenox say Modern Warfare 4 can automatically configure settings according to the player's hardware, while still offering hundreds of individual options for anyone who would rather spend launch night adjusting sliders than actually joining a match.
Display support similarly stretches from 1080p through 1440p and 4K, with both standard and Ultrawide configurations supported.
Visibility is getting more attention than raw graphics
Some of the more interesting PC changes have less to do with prettier screenshots and more to do with actually seeing what you are shooting at.
Enhanced FOV is exclusive to PC and uses physically accurate lens effects to expand the field of view near the edges of the display without changing the centre FOV. The idea is to give players additional peripheral awareness while retaining the visual characteristics of a narrower central field of view.
HDR10+ support will allow the engine to interact with compatible displays' brightness settings in real time, adjusting contrast and lighting for clarity. Modern Warfare 4 also adds a global sharpness slider that works across upscalers, new shading-quality controls and additional Filmic SMAA T2X settings, alongside changes to screen-space reflections, shadow filtering and occlusion.
Combat visibility is receiving more specific changes as well. Muzzle effects can now be dynamically masked around the player's point of aim, with the intention of keeping enemies visible without simply reducing the intensity of weapon effects.
Depth of field has meanwhile been divided into separate World Depth of Field and Weapon Depth of Field settings. Players can therefore keep the environment sharp while retaining depth-of-field effects associated with aiming a weapon.
Weapon bloom is changing more fundamentally. Instead of bullets randomly landing within a defined area, Modern Warfare 4 calculates shots from the position of the weapon's barrel. The system applies in both ADS and hipfire, while laser attachments can help players understand where those shots are travelling.
In my view, these visibility changes may ultimately matter more to regular PC players than ray tracing. Higher-quality reflections are easy to advertise, but clearer targets, configurable depth of field, less obstructive muzzle effects and more predictable shooting directly affect what happens during almost every firefight. The real test will be how well those systems work in actual multiplayer matches, but the priorities described here are sensible ones.
Benchmarking and shaders are designed to cut the PC friction
Modern Warfare 4 will include a built-in benchmark that runs a simulated multiplayer sequence and reports Average FPS alongside CPU, GPU, ping and input-latency information.
After the sequence, players will receive a more detailed performance breakdown across different zones, including suggested settings intended to improve performance in particular gameplay scenarios.
Infinity Ward and Beenox are also changing how shaders are handled.
The system previously known as Shader Preloading is now called Advanced Shader Delivery, or ASD. Instead of leaving players waiting for shaders to compile after launching the game, the system can deliver precompiled shaders ahead of time on supported PC platforms.
There is an unusual requirement attached to that convenience: players who want to use ASD are advised to install the Xbox PC app regardless of the PC platform on which they purchased Modern Warfare 4. Activision says the app allows the precompiled shaders to be delivered during installation and through live updates. Installing the Xbox PC app is only necessary for players who want to use ASD.
Updates should also require fewer interruptions. Game updates will no longer force a restart during the normal boot process, although an update released while someone is actively playing can still trigger a restart between matches. The menus have also been streamlined with the stated goal of getting players into matches faster.
PC preload starts October 15 ahead of the October 23 launch
Players who digitally pre-purchase Modern Warfare 4 on PC will be able to preload beginning October 15 at 9AM PT.
Campaign Early Access then begins on Friday, October 16 for eligible digital pre-orders and pre-purchases, before the full game releases on October 23 at midnight local time.
There are several additional technical requirements worth checking before then. TPM 2.0 and Secure Boot are mandatory on PC as part of the game's security requirements, while Intel Arc GPUs require Resizable BAR. Only supported Intel and AMD processors with the AVX instruction set are listed at launch. All configurations also require DirectX 12 compatibility and a broadband connection, and future mandatory updates may increase the storage requirement beyond the initial 115GB.
Those security requirements feed into RICOCHET Anti-Cheat, which combines server-side detection with hardware-based protections including TPM 2.0 and Secure Boot integration. Account security measures include two-factor authentication and email verification.
On paper, then, Modern Warfare 4's PC ambitions are unusually broad: a GTX 970-era minimum configuration at one end, 4K upscaled ray tracing on current high-end GPUs at the other, and a 90 FPS target positioned between them.
The important number after October 23 will not be how many graphics settings the menu contains. It will be how closely the actual game delivers on those performance targets once thousands of different PC configurations start running it.
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