Season 2 Weapons Balance Patch - Warzone
This Season 2 balance update focuses on several key goals: improving the effectiveness of the long-range assault rifle, improving many of the SMGs, and buffing FMJ rounds. Let's dive into the details:
Affected Weapons
↑Buffs (14)

AK-27
View loadouts →
Carbon 57
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Dravec 45
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DS20 Mirage
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Kogot-7
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M10 Breacher
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M8A1
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Maddox-RFB
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MK.78
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MXR-17
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Peacekeeper MK1
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Ryden 45K
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X9 Maverick
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XM325
View loadouts →This Season 02 balance update targets several core objectives: enhancing Assault Rifle effectiveness at long range, making the FMJ attachment a more compelling option for ARs, and boosting overall competitiveness among SMGs. We also adjusted underused attachments to promote greater build diversity. Please note that the nerfs to the Tier S Sturmwolf-45 and M15 MOD 0 metas are being noted, with the changes not expected to impact the meta position for these weapons, but should better balance both weapons by bringing them more in line with other ARs and SMGs.
Regarding FMJ ammo, here are the main changes (applied to all weapons):
FMJ Ammo has been changed to the following:
- 14% Damage Range
- 14% Bullet Velocity
- 10% Inflicted Flinch
Penetration Damage remains the same.
Here are all the details on the weapon changes...
Assault Rifles
AK-27
- Minimum damage increased from 29 to 30 at ranges of 65 meters
- Saber Pack Heavy Drum reload time improved by 20%
- Horizontal and vertical recoil improved on multiple attachments
The AK-27 remains a difficult weapon to control, but now significantly rewards those who can maintain their aim at long range with a more competitive TTK.
DS20 Mirage
- Reload improved by 15% with Griffon Reserve Extended II
- Bullet velocity penalty reduced on multiple barrels
- Mobility, ADS, and sprint-to-fire improvements
M15 MOD 0
- Maximum damage reduced from 33 to 32
- Maximum range reduced (from 45m to 38m)
- Average damage reduced from 26 to 25
The M15 MOD 0 was too dominant in medium-range combat. This nerf reduces its effectiveness while maintaining ease of use.
MADDOX RFB
- Recoil deflection reduced by 10%
- Vertical and horizontal recoil reduced by 5%
- Projectile velocity increased from 870 m/s to 905 m/s
MXR-17
- Minimum damage increased from 34 to 35
- Projectile velocity increased to 900 m/s
- Reload rate improved by 23% with the Rhodes Drum Mag
Peacekeeper MK1
- Minimum damage increased from 21 to 22
- Horizontal recoil reduced by 10%
- Vertical recoil reduced by 8%
- Significant improvements to mobility and ADS
The Peacekeeper MK1 is now more reliable at long range and rewards accurate players.
X9 Maverick
- Reload improved by 15%
- Projectile velocity increased by up to 20%
- Vertical recoil significantly reduced
SMG (Submachine Gun)
Carbon 57
- Average range increased to 23 meters
- Torso and arm multipliers increased to 0.95x
- General ADS speed improvements
DRAVEC 45
- Maximum range increased to 13.5 meters
- Average damage increased from 40 to 41
- Torso and arm multipliers increased
Kogot-7
- Maximum damage increased from 32 to 33
- Recoil control improvements
Ryden 45K
- ADS speed improved from 170ms to 160ms
- Rate of fire increased to 923 RPM
Strumwolf 45
- Range reduced at all ranges
- Headshot multiplier reduced from 1.15x to 1.12x Damage at Reduced arms and legs
The Strumwolf 45 remains strong, but now requires much more precision to reach maximum TTK.
Shotguns
M10 Breacher
- Improved sprint-to-fire: 168ms → 155ms
- Improved ADS speed: 300ms → 280ms
LMG (Light Machine Gun)
MK.78
- Extended average range to 75 meters
- Improved ADS speed and movement
- Increased flinch resistance by 15%
XM325
- Maximum damage increased from 25 to 26
- Recoil reduced by 12%
- ADS speed improved to 245ms
Marksman Rifle
M8A1
- Minimum damage increased from 19 to 21
- Reload speed improved by 15%
- Reduced recoil and deflection

