Warzone Season 1 introduces 18 Perks, including three powerful new Elite Perks. Discover every ability, how the revamped system works, and which Perk combinations could give you an advantage.
Warzone Season 1 Reveals All 18 Perks: Full List, New Elite Perks and How They Work
Call of Duty: Warzone is introducing a revamped Perk system with Season 1 of Modern Warfare 4, featuring 18 abilities, three traditional Loadout slots and a new fourth slot reserved for powerful Elite Perks. Here's the complete breakdown of every Perk and what the changes mean for your Loadout strategy.
Warzone Season 1 Introduces a New Four-Slot Perk System
When Call of Duty: Warzone Season 1 launches on November 6, 2026, players will have access to 18 Perks designed to influence movement, survivability, combat effectiveness, reconnaissance and squad support.
According to Activision's official Season 1 announcement, the system separates these abilities into two distinct categories:
15 standard Perks: Divided into three Loadout slots, with five options available in each.
3 Elite Perks: Special abilities that occupy a fourth slot and can only be acquired during a match.
Unlike standard Perks, Elite Perks cannot be selected before deployment. Players must obtain them through specific in-game activities, adding another consideration to how squads approach resource management and map objectives.
The distinction matters: players can plan their initial three-Perk combination before entering a match, but their fourth ability depends on what they manage to acquire during deployment.
All Warzone Season 1 Perks Explained
The 15 standard Perks are divided into three categories. Players select one ability from each category when configuring their Loadout.
Perk Slot 1: Reconnaissance, Equipment and Squad Support
The first category offers five abilities focused primarily on gathering information, supporting teammates and improving equipment effectiveness.
Revive teammates more quickly and restore them to full health.
Receive the same benefits when revived by another player.
Gain additional health while downed.
Field Medic is particularly relevant to squad-based play, where recovering a teammate safely can preserve a team's fighting strength.
2. Hunter
Track enemy footprints.
Detect nearby enemies.
Receive an alert when an opponent aims at you.
Temporarily outline enemies you damage.
Hunter combines offensive tracking with defensive awareness, making it an option for players who prioritize locating opponents.
3. Stocked
Carry an additional Lethal and Tactical Equipment item.
See equipment trajectories.
Deal increased explosive damage with Equipment and Launchers.
Receive full ammunition reserves for Primary and Secondary Weapons when collecting a Loadout.
Stocked provides several benefits in a single slot, particularly for players who frequently use explosives and tactical equipment.
4. Incognito
Reduce the time you appear on enemy radar.
Shorten the duration of outlines applied by Hunter.
Prevent ordinary pings from marking you, although danger pings remain possible.
Delay the activation of triggered traps.
Incognito offers a defensive alternative to Hunter, limiting some of the information enemies can gather about your position.
5. Surveyor
Briefly reveal nearby members of an enemy squad following an elimination.
Highlight downed enemies.
Reveal enemies on radar when they activate Buy Stations or Contracts.
Surveyor is especially interesting for squads that want additional information after securing an elimination or monitoring enemy activity around objectives.
Perk Slot 2: Movement, Resources and Faster Actions
The second category focuses on mobility, recovery and efficiency during combat.
6. Mountaineer
Reduce fall damage and avoid the associated stun effect.
Climb faster.
Perform a combat roll to further reduce fall damage.
Mountaineer may appeal to players who frequently navigate rooftops, elevated positions and uneven terrain.
7. Adaptive
Improve sprint-to-fire performance when fully armored.
Gain increased movement speed when missing armor plates.
Adaptive changes its benefit depending on the player's armor condition, providing handling advantages with full protection and mobility benefits when armor is depleted.
8. Scavenger
Eliminated enemies drop supply packs.
Packs provide ammunition, equipment, armor plates and cash.
Resources can benefit the entire squad.
Scavenger introduces a direct connection between eliminations and squad resource replenishment.
9. Drill Instructor
Increase squad sprint speed.
The movement bonus does not stack with other instances of Drill Instructor.
Sustained sprinting initiates health regeneration.
The non-stacking restriction is particularly important for coordinated teams, as equipping multiple copies will not multiply the squad's sprint-speed bonus.
10. Deft Hands
Insert armor plates faster.
Use equipment more quickly.
Capture crates faster.
Receive a temporary speed boost when inserting armor plates.
Deft Hands is designed around reducing the time spent performing important actions, particularly when recovering armor or interacting with equipment.
Perk Slot 3: Combat Recovery, Protection and Redeployment
The third category emphasizes combat momentum, survivability and keeping teammates in the fight.
11. Berserker
Temporarily improve ADS speed following an elimination.
Increase weapon-switching speed.
Reload faster for a short duration after securing a kill.
Berserker provides temporary handling advantages after eliminations, potentially benefiting players who frequently engage multiple opponents.
12. Quick Fix
Immediately begin health regeneration after an elimination.
Trigger immediate health regeneration when inserting an armor plate.
Quick Fix offers two opportunities to initiate recovery during combat, without requiring players to wait for normal regeneration to begin.
13. Survivor
Begin regenerating health sooner.
Gain resistance to Flash, Concussion and Shock equipment effects.
Reduce explosive damage from sources other than Killstreaks.
Become immune to knockdown effects.
Survivor concentrates several defensive benefits into one Perk, making it relevant to players who value protection from equipment and environmental threats.
14. Tempered
Restore armor using two plates instead of the usual three.
Tempered changes the number of plates needed to replenish armor, potentially reducing resource consumption and the number of plating actions required after taking damage.
15. Wingman
Reduce personal redeployment and buyback costs.
Lower the cost of buying back teammates.
Prevent redeployments from producing a flare.
Wingman introduces an economic and tactical consideration, particularly for squads planning around redeployment and Buy Station purchases.
New Elite Perks: The Biggest Addition to Warzone Season 1
Beyond the 15 standard abilities, Season 1 introduces three Elite Perks: Athleticism, Phantom and Fieldcraft.
These abilities occupy a dedicated fourth Perk slot, but there is an important limitation: players can equip only one Elite Perk at a time.
Activision confirms that Elite Perks can be found at Buy Stations, with additional opportunities to acquire them through Supply Run Contracts.
Because they cannot be selected in the pre-match Loadout menu, acquiring one becomes an additional objective during a match.
Athleticism: Improved Agility and Combat Movement
Athleticism enhances several movement-related actions:
Improved agility while strafing.
Better movement while crouching.
Increased agility when aiming down sights.
Reduced ADS penalties when jumping and sliding.
Athleticism is the movement-focused Elite Perk.
Its combination of strafing improvements and reduced aiming penalties during movement could make it attractive to players who rely on repositioning and maintaining mobility during gunfights.
The official announcement does not provide exact movement-speed increases or ADS reductions, so its numerical impact remains unconfirmed.
Phantom: Protection Against Enemy Reconnaissance
Phantom makes Operators undetectable by enemy reconnaissance systems, including:
Recon Killstreaks.
Recon equipment.
Recon Perks.
This gives Phantom a different purpose from Incognito.
While Incognito reduces certain detection effects and limits enemy marking, Phantom specifically protects against reconnaissance tools.
That distinction may influence which ability players prioritize when facing teams that rely heavily on information-gathering equipment.
Fieldcraft: Sustained Armor and Equipment Recovery
Fieldcraft provides rapid regeneration of:
Armor.
Equipment.
Unlike Athleticism and Phantom, Fieldcraft focuses on sustaining an Operator's resources throughout engagements.
Its value may be particularly relevant during prolonged fights, where armor and equipment availability influence a squad's ability to remain competitive.
However, Activision has not specified exact regeneration intervals or other numerical values in its initial overview.
Which Perks Should You Choose in Warzone Season 1?
With three standard slots available before a match, players can build combinations around different priorities.
Although the competitive effectiveness of these combinations has not yet been established, the officially documented abilities provide a basis for identifying several possible approaches.
Aggressive Playstyle: Hunter, Adaptive and Quick Fix
Slot 1: Hunter
Slot 2: Adaptive
Slot 3: Quick Fix
This combination emphasizes enemy tracking, movement-related benefits and health regeneration.
Hunter supplies information about nearby opponents, Adaptive offers different advantages depending on armor status, and Quick Fix helps initiate recovery following eliminations or armor insertion.
Athleticism could complement this approach as an Elite Perk because of its movement-focused abilities.
Squad Support: Field Medic, Drill Instructor and Wingman
Slot 1: Field Medic
Slot 2: Drill Instructor
Slot 3: Wingman
This combination concentrates on helping teammates survive and return to the action.
Field Medic improves revives, Drill Instructor supplies a squad-wide sprint-speed benefit, and Wingman reduces redeployment-related costs.
Its advantages are centered on team utility rather than directly increasing weapon performance.
Resource Management: Stocked, Scavenger and Tempered
Slot 1: Stocked
Slot 2: Scavenger
Slot 3: Tempered
This setup combines expanded equipment capacity, supply generation from eliminations and reduced armor-plate requirements.
Stocked also grants full ammunition reserves when collecting a Loadout, while Scavenger can replenish several resources through enemy eliminations.
Fieldcraft could potentially extend this resource-focused approach through its armor and equipment regeneration.
Defensive Playstyle: Incognito, Mountaineer and Survivor
Slot 1: Incognito
Slot 2: Mountaineer
Slot 3: Survivor
This combination prioritizes limiting enemy information, reducing fall-related risks and resisting several equipment effects.
Phantom could provide additional reconnaissance protection if acquired during the match.
These configurations are illustrative combinations based on the announced Perk descriptions, not tested meta Loadouts or confirmed competitive rankings.
Why Elite Perks Could Change Warzone's Mid-Match Decisions
The most significant structural difference in Season 1 is that players cannot fully determine their four-Perk setup before deployment.
The first three abilities are selected through the Loadout system. The fourth must be obtained during the match.
This creates several practical considerations.
First, players may need to weigh the value of pursuing an Elite Perk against other objectives, such as securing equipment, completing Contracts or supporting teammates.
Second, the available Elite Perks emphasize distinct strengths. Athleticism supports movement, Phantom counters reconnaissance, and Fieldcraft improves resource recovery.
Finally, the one-Elite-Perk restriction means players must make a choice rather than simply accumulating all three benefits.
That makes the fourth slot different from the standard Perk categories: it represents both an acquisition objective and a situational decision.
The full impact will depend on factors that the announcement does not quantify, including regeneration rates, movement modifiers and how frequently Elite Perks can be obtained during matches.
When Will the New Warzone Perks Be Available?
The revised Perk system arrives with Call of Duty: Warzone Season 1 on November 6, 2026, alongside the game's full integration with Modern Warfare 4.
The update also introduces new maps, including Hajin for Battle Royale and Zodiac for Resurgence, as well as additional gameplay mechanics and equipment.
Players will be able to select their standard Perks through the Loadout menu, while the new Elite Perks must be acquired during deployment.
The immediate priority for players is understanding which abilities belong to each slot and how their effects differ. The strongest competitive combinations will require evidence from the live Season 1 version rather than assumptions based solely on the pre-launch descriptions.
Warzone Season 1 Changes Everything: New Maps, Weapons, Perks and Major Loadout Overhaul
Warzone Season 1 arrives November 6 with Modern Warfare 4 integration, two new maps, powerful new equipment, Elite Perks, and a major overhaul to Legacy Weapons. Here's what players need to know.